Mod Menu is suggested

simple & lightweight

This is a simple utility mod made for Sword PVPers. By default, movement syncing and movement resisting help you stay just out of range of sword opponents, then let you know when to move inward after they miss an attack.

WANT MORE?

The free version is singleplayer-focused to comply with CurseForge guidelines. Get the full version through Patreon or the website for wider access.

You also get access to in dev features and exclusive features from the Patreon.

Patreon

entirely configurable

features

Movement Syncing

Monitors the target's lateral movement and uses your movement keys to hold spacing, chase when they move away, or back off when they close the gap.

Movement Resisting

Creates a clientside target-centered spacing bubble that helps prevent accidental over-commits while still allowing free movement when you are already deep inside the bubble.

Jump Following

Triggers a sprinting jump when you are far away from your target, helping you close distance with cleaner pressure.

Movement Equalizer

Can stop or reverse backward syncing when a sprinting target enters your range, preparing you to counter with a jump or parry crit attempt.

Bubble Escape

Chooses the fastest movement key press to help you escape out of the spacing bubble more easily.

Sprint Hit Follow Through

Jumps after a sprint hit so you can maintain pressure instead of being left behind the resist boundary.

S Tapping

Automatically taps S after successful strikes to reset spacing and keep sword pressure cleaner.

Free Hitting

Helps you only hit your opponent when they are actually in range.

Knockback Displacement

Helps adjust spacing around knockback moments so sword pressure stays cleaner after hits and movement changes.

Visual & Sound Effects

Clientside particles and sound effects help you read the resist boundary and spacing behavior.

recommended settings as of August 29, 2026

TESTED ON SERVERS

If this list is inaccurate, warn others in the DISCORD. Spam clicking while using these may create duplicate packets, which can be detected.

MCPVP

  • Shield Disable - warning
  • SmartSword
  • Movement Sync
  • Movement Resist
  • S Tapping
  • Jump Following
  • Movement Equalizer
  • Bubble Escape
  • Sprint Hit Follow Through
  • Free Hitting
  • Knockback Displacement - warning
  • Auto WTap / Autosprint
  • Jump Resetting
  • Combo Counter
  • Visual Effects
  • Sound Effects

mcpvp.com

  • Shield Disable
  • SmartSword
  • Movement Sync
  • Movement Resist
  • S Tapping
  • Jump Following
  • Movement Equalizer
  • Bubble Escape
  • Sprint Hit Follow Through
  • Free Hitting
  • Knockback Displacement - warning
  • Auto WTap / Autosprint
  • Jump Resetting
  • Combo Counter
  • Visual Effects
  • Sound Effects

PVPHQ

  • Shield Disable
  • SmartSword
  • Movement Sync
  • Movement Resist
  • S Tapping
  • Jump Following
  • Movement Equalizer
  • Bubble Escape
  • Sprint Hit Follow Through
  • Free Hitting
  • Knockback Displacement
  • Auto WTap / Autosprint
  • Jump Resetting
  • Combo Counter
  • Visual Effects
  • Sound Effects

Minemen

  • Shield Disable
  • SmartSword
  • Movement Sync
  • Movement Resist
  • S Tapping
  • Jump Following
  • Movement Equalizer
  • Bubble Escape
  • Sprint Hit Follow Through
  • Free Hitting
  • Knockback Displacement - warning
  • Auto WTap / Autosprint
  • Jump Resetting
  • Combo Counter
  • Visual Effects
  • Sound Effects

quick downloads

downloads

changelog

Oct 12, 2026 / 10.1 Backend

Anti-Cheat Backend Rebuild

Rebuilt a large part of the backend to be undetectable to Grim, Vulcan, and many other anti-cheats.

Oct 12, 2026 / 10.1

Updated Builds

26.3 and 1.21.11 downloads were updated to the 10.1 builds.

Oct 10, 2026 / 10.1

Ping Manipulation

Added ping delay / ping manipulation options.

Oct 10, 2026 / 10.1

Aerial Flow

Swordcore no longer gets in the way of aerial movement, helping it flow better with other cores like Macecore.

Oct 10, 2026 / 10.1

Knockback Displacement

Added experimental Knockback Displacement settings.

Oct 7, 2026 / Movement Logic

Weapon-Aware Movement

Swordcore movement now only kicks in while holding a weapon that benefits from it, such as a sword or axe.

Sep 7, 2026 / 26.2 Premium

26.2 Support

Swordcore premium added support for 26.2.